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ABOUT ME
I'm a passionate 3D artist who enjoys exploring and learning. My love for composition, color and rendering has lead me to pursue a career in lighthing and lookdev in feature animation.
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I've started out as a 3D animator at Behaviour Interactive and Ubisoft. I've then moved on to work as a generalist and then Technical Director at Artifex Animation Studio. Always looking to push the technological boundaries, I'm now an Unreal Lighting Artist at Squeeze Animation Studios.
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Previously, I have worked in product rendering and archviz, as well as in virtual and augmented reality for various client in France, such as SNCF and Maison Ruinart.
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Looking forward to discuss any opportunities with you!
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