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ABOUT ME
I'm a passionate 3D artist who enjoys exploring and learning. My love for composition, color and rendering has lead me to pursue a career in lighthing and lookdev in feature animation.
I've started out as a 3D animator at Behaviour Interactive and Ubisoft. I've then moved on to work as a generalist and then Technical Director at Artifex Animation Studio. Always looking to push the technological boundaries, I'm now an Unreal Lighting Artist at Squeeze Animation Studios.
Previously, I have worked in product rendering and archviz, as well as in virtual and augmented reality for various client in France, such as SNCF and Maison Ruinart.
Looking forward to discuss any opportunities with you!
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